Skip to main content

Rules

Table of Contents

Format of racing
#

All race sessions are divided into three: a practice period, a qualification period and then the race. The races are found from the iRacing user interface, on the left hand side open “Leagues”, click on “My Leagues”, then click on “60PLUS Racing Adventures” and finally on “Sessions”. All the league races and practice sessions, complete with correct track (and setup once decided), weather and track conditions are found in the list.

A fixed setup is decided before each race, and using the practice sessions all drivers are encouraged to propose, test out and comment on the setups’ performance. The head steward will make a decision on the final setup, where stability and predictability will be given the most weight.

Several days ahead of the races, league practice sessions are organised where all members can practice, discuss setups, technique and hone their skills in braking, line selection, pit stops and race craft. These sessions are organised by the league and started from the leagues sessions section of the iRacing user interface.

Most races have a rolling start, but there are some exceptions, e.g. the Touring Car Challenge in GT4 cars uses standing starts.

Qualifying follows a permissive rule set, where each participant runs the qualifying laps on their own on an otherwise empty track. The starting grid is decided by the qualification results.

For the SFL series, the number of laps is set to give a race duration of about 25 to 30 minutes, and some races might be set for a time limit rather than number of laps. Also there will be pit stop races where the setup deliberately has too little fuel to complete the race and a pit stop is required, opening up for more tactical play. There are two separate sessions each race day, with separate points awards. The session with the most points will be used in the season points calculation. So a driver who has a mishap or makes a mistake in race one will have an opportunity to improve in race two. Or a good result in race one can replace a problematic second race.

The oval series has a set number of laps, but duration varies with the number of full course yellows in the race.

For the GT3 touring cars, the races are 40 minutes long with a mandatory pit stop. GT3s are hard on the tires, and both fuel saving and tire management play a part.

The STCC series with GT4 cars have ten races of 30 minutes duration without pit stop, while two races are 60 minutes with a pit stop. This series also is the only to have occasional rain with wet track as an additional challenge.

Two drivers can form a team and there is a teams championship contest in the SFL series, in addition to the individual competition.

Rules of conduct
#

Clean racing and respectful behaviour on track and when communicating with other members of the league is expected and rewarded.

The league does not follow the iRacing “Blue Flag” rule.

The SFL/F4/STCC series follow a version of the FIA Blue Flag Rule. The rule is stated as follows:

  • During the race, the flag should normally be shown to a car about to be lapped and, when shown, the driver concerned must allow the following car to pass at the earliest opportunity.

Please consider alerting the driver behind that what you will do to facilitate the pass, for example indicating which side to pass.

Points award
#

The iRacing points table is followed. In addition, there are bonus points for pole position, fastest lap, most laps led and an incident free race.

Some series have a modified points system. The STCC offers more bonus points for clean racers, and a large bonus for using the same car during all races in the season.

Championship classes
#

SFL series: individual, teams, 70+ and gentleman’s award

F4: individual

Oval series: individual

GT3: individual

STCC: individual